Ottawa
based game development company Sylien Games has been very busy lately, the
company has succeeded in the task of churning out 100 games for Microsoft’s new
Windows 8 platform, all within a very short timeline.
Although
the programming team encountered the usual hurdles and bugs that come along
with development and using a relatively new OS, Sylien (with some help from
Microsoft to work out the kinks) has risen to the challenge and was able to
figure out much of the good, bad and ugly of this whole Windows 8 business.
I
got a chance yesterday to chat with Sylien’s CEO Sylvain Rochon; he gave me a
good feel for how the project went.
There have definitely been some challenges; the fact that the Windows 8 phone
platform didn’t accept native HTML 5 was initially a roadblock. No problem, the team found a way to get
around that issue to push out the same 100 games on Windows Phone 8 in about 2
extra weeks from now. This challenge
aside, I was given the impression that, overall, Microsoft has really
simplified the game development process with its new OS. Sylvain told me this much:
“The
idea with Microsoft was to show how easy it was to produce HTML5 games fast for
Windows 8, and for sure, we're doing just that.
Whether it’s an HTML 5 project, or C# project, the Windows 8 and the Win
Phone 8 platforms are really cool to work with.”
However,
he also added:
“There
is a catch though: because it’s a young
OS with a completely new UI design and internal workings, we found a number of
bugs that can hamper or frustrate Win 8 and Win Phone 8 app developers to no
end. Fortunately, we have submitted bugs
and in some cases provided solutions that, I hope, will be deployed in future
updates to make developer’s lives easier in the future.”
This
project has shown that Sylien has what it takes to play ball with the big boys,
and has massive potential. It’s clear
that this team is looking forward to the next Microsoft Windows 8 project they
can sink their teeth into. Expect to see
more of this company on the development scene in the near future.
Andrew Noël, Freelance Journalist and
amateur game nerd
No comments:
Post a Comment